Resident Evil: Welcome to Raccoon City (2021)

NOVEMBER 24, 2021

GENRE: MONSTER, ZOMBIE
SOURCE: THEATRICAL (REGULAR SCREENING)

One thing about covid that's interesting is that it's given movies a new possible reason to be underwhelming, as the logistics of mounting a production under these circumstances can be pretty daunting on top of the usual hurdles filmmaking must entail. So when you add in the fact that there has been and possibly will never be a foolproof formula for adapting a video game into a successful movie, it's almost a miracle that Resident Evil: Welcome to Raccoon City is even watchable, let alone "OK" and even kind of fun at times. But I could never shake the feeling that it could have been closer to "genuinely good" if it was produced in 2019, or (hopefully?) a year or two down the road.

Literally from the start, something seemed off about the film. It opens on a flashback of our eventual heroes, Claire and Chris Redfield (I'm going to assume you have at least passing familiarity with the games, just fair warning) at an orphanage, with the former being woken up - seemingly not for the first time - by a mysterious figure no one else thinks exists. The scene seems to last twice as long as any opening flashback of its type should, and there are other examples throughout the film that had me wondering if these scenes weren't supposed to take up as much screentime as they do, but merely had to be padded out in order to get the film into acceptable runtime (which, nowadays, means over 100 minutes, as anything shorter suggests it was compromised) as there were other scenes that had to be scrapped because there was no way to do them right under covid restrictions.

Similarly, there are at least two occasions in the movie where it felt like a scene was dropped, with characters appearing in new locations when they were far away the last time we saw them (in one instance, the character seemingly abandoned their spoken plan entirely and went in the opposite direction). There are also some dropped subplots, like armed mercenary types from Umbrella who are seen executing townsfolk, only to never appear again, let alone be a continual threat to our heroes. It's possible these scenes were indeed filmed and merely dropped for pacing or whatever, but when you consider the aforementioned scenes that go on for so long or simply have no followup, only an 11th hour hack job on par with the "glory years" of Dimension could explain these gaps.

No, I suspect covid and/or perhaps a reduced budget had writer/director Johannes Roberts forced into the unenviable position of having to streamline his ideas into something that could still be coherent and offer up the requisite number of scares and thrills. The movie's heart is clearly in the right place, something that will be very apparent to fans of the games who were left cold by Paul Anderson's dismissal of most of its canon. His films had pretty much all of the franchises' main players show up in some capacity, but the plots never really even came close to the storylines from the games (not surprising since they all revolved around Milla Jovovich's Alice, who has no game counterpart).

In contrast, Roberts definitely dives into the first two games, with Chris and Jill heading to the mansion to investigate what happened to a previous team, while Leon and Claire are out in the city as the latter searches for her brother. The movie presents these narratives as occurring simultaneously (the games were a couple months apart, if memory serves), which works just fine in some cases, but also keeps the two leads apart for far too much of the runtime. With Roberts using the Carpenter font and setting up a big chunk of the film's first half in a police station, it's not hard to think about a potential Assault on Precinct 13 style narrative, where you'd have all these characters with different motives all having to band together to fight zombies and monsters (either at the station or the more famous Spencer Mansion), but the movie is almost over by the time Claire and Leon finally meet up with the others.

(Speaking of Leon, the guy playing him is awful and grating. However you feel about how the character was used in the 5th entry in the previous franchise, at least that actor looked and felt like the actual Leon. This guy's like obvious cannon fodder you have to put up with for the whole movie, and seemingly ends every one of his scenes on some variation of "What the f___?" Maybe non gamers won't notice/care, but considering how much of the rest of the movie seems designed to please them, it's a really bizarre choice.)

Instead, we just keep going back and forth between the two groups, which means there are a couple of good sequences on their own (love the bit of a Licker making its presence known by lumbering on the floor above, making the hanging lights sway in succession until it's obviously right above our hero), but a noted lack of tension. Every time we switch to the other team, it's like hitting a soft reset, and by the time things start getting going with their story, it's time to check in with the others again. Plus, two small teams means there's entirely too much "safe" action - there's a noted lack of non-game characters who are around for more than a scene or two, and you don't have to be a game fan to know that the Redfields, Leon, and Jill are not going to die in this would-be franchise (re)starter, so apart from a few well done jolt moments, there's not a lot of terror to be found. There are bits in that first game - some recreated here! - that can still get a little yelp out of me, but too much of this film felt more like the 5th and 6th games, where action took precedence over horror. People say these movies are as fun as watching someone else play a game, but this goes further - it's like watching someone *expertly* play these games, robbing the viewer of true carnage.

I also couldn't understand the point of the 1998 setting apart from being faithul to the games. Umbrella seemingly controls every aspect of this town, so a simple "no cell phones" excuse doesn't work - they just would have blocked them anyway. It's actually kind of ironically funny when a character is given a Palm Pilot and has no idea what it is; if the movie was set in 2021, anyone under like 35 (as the character is) would be just as confused anyway. Roberts tosses in some '90s pop songs (no Steinman though, so Strangers 2 remains his peak in that department), but otherwise there isn't much point to the setting; for the most part you're likely to forget that it's supposed to be set nearly 25 years ago. And really, given its covid-era production (it was shot in late 2020) it almost seems like a missed opportunity to not draw on it for their plot about a virus spiraling out of control.

The good news is, unless you are simply Pavlovian with your reaction to Easter eggs and references to the games (I admit to laughing out loud at a "Jill sandwich" gag), you don't need to be a fan of the games to get as much enjoyment out of it as you can - I suspect newcomers and hardcore fans alike will agree that it misses the mark. It's certainly a decent enough timekiller, but never really rises above its straightforward goal of "being more faithful." Yeah, sure, you nailed that - but most if not all of Anderson's movies are more engaging and exciting, regardless of how they "ruined" this or that character. So in my book, that's not really an improvement; I'd rather a filmmaker tossed everything and made a movie that stands alone rather than watch one where more time was spent on matching the floor plan of a building than thinking of interesting things for the characters to DO in that building.

What say you?

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